We’re always looking for technologies that can create unique and engaging interactive experiences.

We see tremendous potential in today’s augmented reality platforms.

William Fisher

President, Quicksilver Software, Inc.

Texas Rope ‘Em is the first augmented reality (AR) poker game.

The game challenges players to build the best possible poker hand by visiting various locations around the city of Austin, TX during the March 2017 South By Southwest (SXSW) event. There are two cards at each location, but players can choose only one of them to add to their hands. Once a full hand of five cards has been assembled, players can either challenge the dealer or keep playing at up to three more locations in an attempt to build an even better hand.

Everyone who plays is entered to win a drawing at the end of the show. Learn how to play with our YouTube Video Tutorial

Texas Rope ‘Em was built using the Candy Lab augmented reality engine and server infrastructure.

Quicksilver was able to leverage these powerful tools and create a complete game experience for the SXSW event in just six weeks. The team is already working on a series of follow-up titles for specific partners and locations around the country and the world.

The flexibility of the tools, combined with the team’s long history in game design, enabled us to focus in on a core design within hours of starting work and to have a complete and engaging game design ready to implement in just a few days. Starting with the framework provided by Candy Lab and the Unity3D game engine, Quicksilver’s team was able to focus the majority of their attention on game design and the user experience rather than on implementing core AR technologies.

This simple technology demonstration project is just the tip of the tip of the iceberg. Already, we can see so many ways to further explore the potential of AR and create engaging, one-of-a-kind user experiences for all sorts of applications ranging from product marketing to museum exhibits to educational projects.